Some of those buildings are unlocked by spending tech points into research of a specific topic (and it’s worth noting that the accumulation of tech points happens more quickly than similar titles), others become available when you perform certain quests that occur on a regular basis. In Farm Tribe most buildings and even decorations you construct serve various functions – huts allow you to accommodate more workers, a fish-farm enables you to catch more fish at once, while a beehive activates the production of honey, and these are only some of the possibilities. This does wonders for the pace of the game and prevents the frustration of having to micro-manage every person. Furthermore they will fulfill their needs by themselves after some time, and resume their previous work automatically. Each tribe member quickly understands what to do depending on where you drop him or her. What really surprised me in a good way was the artificial intelligence of the people you control. New features are unlocked by earning tech points during research and fulfilling quests. You lead a tribe of people, ordering them to gather food, construct buildings, and to fulfill basic needs like eating, relaxing, or socializing. ![]() The basic gameplay and tasks share a lot of similarities with titles like Virtual Villagers, My Tribe, or Gemini Lost. While the idea is intriguing and the game is entertaining, there are some issues that prevent an wholehearted recommendation. A promising blend of Ranch Rush and Virtual Villagersĭoes organizing a farm while solving the mystery of an old Mayan’s tribe sound fun? That’s exactly what you’ll be doing in Farm Tribe, a new game that can be best described as a mixture of time management and strategy gameplay, though features of the latter genre definitely dominate.
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